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Shin Megami Tensei IV (Citra): FIEND Red Rider | Reverofenola



    This is my boss fight against the FIEND known as Red Rider found in Shin Megami Tensei IV on my Neutral path played on normal mode. This fight is rare for a few reasons. The first being that this is a FIEND boss fight meaning that the player has roughly 1/256 chance of even encountering this bad boy. The second reason is that this is one of the few FIEND boss fights which is exclusive to an alignment path with the other one being Trumpeter (who is only found on Neutral & Law paths).


Location & How To Fight Him




    As mentioned before this fight is exclusive to an alignment route (in this case Neutral) & can only be found after you acquired the ID card Lv3 from fighting all 4 Devas in the Tokyo Pass Quest. The player then has to take the elevator of Kasumigaeseki (the elevator to the most left after you enter the area from the map) & run to the door at the far end of the hallway to fight Red Rider. Be warned that you will need 100 in your luck stat in order to even open the door.  


    The player will then have to save outside the elevator & keep running back and forth until they receive the message above in order to fight him. Reminder that this fight has a 1/256 chance of occurring so it will take a long while before he pops up. Each time he does not show up load up your save slot from outside the elevator. This is because FIENDS only have a chance of popping up everytime the player loads up a save slot.

Preparation & Fight


    

    Before you actually fight this FIEND be sure to come prepared. Have several demons in your party have access to buffs/debuffs, Bufu skills, healing skills, & even Endure/Enduring Soul too. 
    
    Red Rider is weak to Bufu skills hence why it's really useful to have several of your party members have access to it since it gives the player more press turns. When it comes to debuffing him, one should only debuff to "-2" instead of "-3" since that would trigger him into using Dekunda (just like with all Fiends). Though the player can buff themselves to +3. That is IF Red Rider will allow them to since he uses a lot of War Cries & Antichthons.

    Another important factor to keep in mind is to have at least 1 (maybe 2) demons who can absorb Agi skills. This way Red Rider will potentially lose press turns every time they use Trisagion or Maragidyne on the party. Be warned that you should NOT bring a full party who is immune to Agi skills otherwise he will go into an almighty spam which will NOT be good especially since he has six press turns. In addition, Red Rider is already much well known to spam Antichthons already even without this trigger.

    Other skills which would be useful would be Healingknowhow & Endure & Enduring Soul, & Invitation. Healingknowhow is a skill which gives the demon access to all of the player's items. Items which include Dekunda/Dekaja stones, Mp restoring items, & even HP/revival items too. All of which would be really beneficial to demons who do not have a very large MP pool to begin with (like Metatron or Surt) but instead have a large HP pool. Endure/Enduring Soul are also cool skills to have since they revive your demon immediately after they get killed. Plus, Invitation allows the demon to bring back a demon who has died & bring them back into the party all for just one turn.

    Rewards


    If the player manages to defeat Red Rider based on the tips above they will then be rewarded x10 Incenses for EVERY stat. They will then be able to fuse Red Ride in the Cathedral of Shadows. Though they will already have needed to defeated other Fiends (particularly Whiter Rider & Matador).  

    I hope this guide & YouTube video was helpful in your quest in fighting all of the Fiends in this game. Be sure to check out my YouTube channel as well as my walkthrough of all of the bosses found in Shin Megami Tensei IV too!








   
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Sonic Unleashed (PS3): Chun-Nan Day (Dragon Road Act 5 DLC) [S rank] | Reverofenola

Sonic Unleashed (PS3): Chun-Nan Day (Dragon Road Act 5 DLC) [S rank] | Reverofenola
The final DLC act for Chun-Nan Day. This act involved performing laps again & featured a lot of water running for this section. Overall, it was pretty fun but short. My main self-critque with this level is that I didn't really make each of the laps very unique. 
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Sonic Colors (Wii): Aquarium Park Boss [S rank] | Reverofenola





The boss found in Sonic Colors' Aquarium Park. This boss fight was actually a tad bit easier than I expected since it only took me one try to complete it. Though this S rank somehow came across as an accident on my part. In addition, this fight didn't require me to attempt to earn any form of extra points by playing the drill wisp too much.
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Sonic Unleashed (PS3): Apotos Night (Windmill Isle Act 1-3 DLC) | Revero...





Another level with Sonic The Werehog, This stage proved to be a bit more difficult than I originally thought. This is because the time prompts seemed to play a key role into scoring a lot of points. However, the issue shows up when the button prompts appear to be very fast.
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Devil May Cry 1 HD Collection Mission 5 Guiding Of The Soul | Reverofenola


Mission Goal:

This is just a simple mission. The main theme surrounding this mission is that everything surrounds the number one. There is only one blue orb to collect, only really one skill I would recommend, and one enemy to face off against. The goal of it is to get to the destination shown in the mission screen before time runs out. The Melancholy Soul is only active for three minutes so the player will have a time limit before it wears off.

Skills/Items :Stinger Level 2

The only skill I would recommend is Stinger Level 2. This skill makes it easier to face off against the upcoming enemy (Shadow). Stinger Level 2 increases the range of the move which will always be helpful in the upcoming future. In addition, the last thing I purchased was a purple orb just for longer lasting devil trigger.

Enemy: Shadow



The only enemy you will face against is of course the Shadow. Just like in Mission 4 and the secret mission the main strategy is just to devil trigger, shoot until you see the core, and DT stinger twice until it glows red. Then after that just start running.

Blue Orbs


The blue orb is located on the tower on the floor above the door where you need to go. It is FRUSTRATING to obtain and requires a few well-timed wall-jumps to get it perfectly. Unfortunately this will NOT be the last the player has to before a well-timed jump. The player can also obtain some more red orbs and an Untouchable if they jump to the platform to the left. 

 
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