• Welcome

    Welcome to my personal gaming blog filled with unpopular opinions, discussions, and possibly walkthroughs too..

  • Why Shadow Looks Like Sonic

    Find out a popular theory as to Why Shadow Looks Like Sonic and how the developers.

  • Defending SA2's Treasuring Hunting

    Discover why I still enjoy Sonic Adventure 2's Treasure Hunting levels why they are not as bad as people claim.

  • The Definitive Keyblade Tier List

    Find out what is the definitive keyblade tier list for Kingdom Hearts 1 Final Mix and its remasters.

Why Shadow Looks Like Sonic


Congrats for clicking on this article today! My name is Reverofenola and today we are going to discuss a fairly popular yet underrated theory/headcanon which has been around since Sonic Adventure 2 has been here. The theory simply explains why Shadow the Hedgehog even looks like or resemblances our blue hedgehog. And the answer to that is...


Shadow = Mural in Hidden Palace Zone of S3K. 


In it of course the mural sort of foreshadows the boss fight in which Super Sonic will eventually have to face Eggman in Doomsday Zone. HOWEVER, Gerald could have seen this exact same mural and seen it as him being destined to create the ultimate life form. With the Egg shaped being representing Gerald himself or the Ark and the hedgehog representing the ultimate life form or Shadow.

The main evidence for this is because Professor Gerald took a lot of inspiration from the Echidna civilization. You can see this mainly through the various characteristics found aboard the Ark which are similar to what’s found in the Echidna Civilization. For example:


The Master Emerald Shrine lookalike found on the Ark. I mean it even functions and acts the same way as the real one. As seen by the way it responds to the chaos emeralds, the master emerald and even Knuckles to an extent..



Then there is Lost World’s Giant Snake and Water Tunnel which are oddly similar or connected to the Giant Snake Tunnel found in the last section of Cannon’s Core.

And finally there are the Chaos Zero enemies which are named after Chaos himself and their heads all look like Chaos Zero.


Biolizard = Perfect Chaos Mural

This theory also not only explains why Shadow looks like Sonic but in turn sort of explains why Gerald went from creating a Giant Lizard to small but powerful little hedgehog in his pursuit for creating the Ultimate Lifeform. Since if Shadow was based off of the S3K mural then Biolizard would have been based off of the Perfect Chaos mural found in Sonic Adventure. Which in turn would explain its lizard or dragon like design.



Super Sonic = Ultimate Lifeform

Alright so if you play the FinalHazard boss fight and you get to the 4 minute mark and you are playing as Super Sonic you will hear this quote…



This is Shadow (of all people) confirming that Sonic (or more specifically his super form) IS the ultimate life form. Which in turn sort of confirms this mural theory as well as the fact that Gerald probably told Shadow what he was based off of.


Trivia

I honestly didn’t know where to put this info. Because it kind of helps my case but it kind of doesn’t either but I’m just going to use it anyway. So the Biolizard’s scream that you hear during the cutscenes is actually a heavily pitched version of Sonic and Shadow screaming in Japanese.

So basically they took this scream...and this scream...and made this one...which is really neat and kind of proves how related these three are. I mean obviously Shadow is related to the Biolizard because they are basically siblings and Shadow looking like Sonic explains the relation between those guys. However, what relationship do Sonic and the Biolizard have? Maybe their connection to mural or to what the real ultimate life form (aka Super Sonic).

Either way I am happy that Sonic Team and SEGA did this back in the day. And it’s nice that they put this bit of lore information together. Kind of proves that they may have actually had somewhat of a talent for storytelling back then. Anywho I’m not the first person to come up with this theory. Like I said it’s been around on forums and threads for years and I thought it would be quite interesting to make a video on it

Conclusion

Anyway that basically wraps up this video. And I PROMISE that the next video I upload will be a Kingdom Hearts video. And if you’re looking for more Sonic content I have SHIT LOADS of Sonic games and Kingdom Hearts on this channel. Whether from a walkthrough kind or a discussion kind like my unpopular opinion series with Sonic and Kingdom Hearts.

This is reverofenola signing out. Ciao.
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Sonic Adventure 2 Battle: Cannon's Core Mission 5 -Hard Mode- (A Rank)



Welcome to my FINAL Sonic Adventure 2 Battle video for my A rank playlist! This has taken literally around five months worth of time to upload but it is finally complete. With this playlist finally complete I now have no reason to turn on my PS3 anymore to record footage AND I can move on to more Kingdom Hearts videos related to my channel. This unfortunately means that I will not be posting as many Sonic videos as I usually do and will probably be working on my PS4 Kingdom Hearts 2 Final Mix playthrough now.
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Kingdom Hearts 0.2 Fragmentary Passage: Final Boss Demon Tide (Level 50)



Some fun times against the final version of the Demon Tide. Or is it called the Demon Wave? Anyway with this fight I did not know it was so "game-breaking" with the whole shotlock and situation command thing. I WOULD recommend this strategy as being the "legit" as to how one should defeat this boss even if it uses elixirs in the process. Though to be completely honest there's not much else you can use the elixirs for after you defeat this boss. Not even with the secret bosses or Zodiac Phantom Aqua.


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In Defense Of Sonic Adventure 2's Treasure Hunting ft. Tips



Congrats for clicking on this article today. My name is Reverofenola and in this article for my unpopular opinions I will be defending the treasure hunting levels. There have not been seeing too many videos or articles out there defending the treasuring hunting levels in Sonic Adventure 2. Common complaints include they take too long, the radar’s broken, Sonic Adventure 1’s treasure hunting levels were better and of course they are part of the ⅔’s that’s wrong with SA2. However, I am here to say that not all of the levels are that dreadful (except for one) and that there is certain strat the player can use to help them.


Character Control

I mentioned this in my Sonic Adventure 2 unpopular opinions video but ,in my opinion, Knuckles and Rouge feel better equipped for the treasure hunting levels in this game than compared Knuckles in Sonic Adventure.


Not that Sonic Adventure 1 Knuckles is bad to play as or hard to control it’s just that both he and even Tails (SA1), by extension, out of all the 3D Sonic games play the most like their classic versions. Meaning there Sonic Adventure 1 counterparts feel better suited for Sonic designed level where their objective is to just reach the goal or free the animals. 


For example, even if you modded or cheated them into a Sonic designed stage they feel as if they sort of belong there even if they are a bit OP. Hell they even have a spin attack to accommodate them just like in the classics to gain speed when going down a hill.

Sonic Adventure 2 Knuckles and Rouge, on the other hand, feel better designed for the treasure hunting because they lose some of these traits as well as some others. For example, you can now dig while gliding or on a wall, you no longer have that awkward 2 button combination to dig, you can attack  while running, you can even swim, and even obtain upgrades that better suit the treasure hunting mechanics. HELL even the gliding feels less clunky that it did in Sonic Adventure 1.


The point is if you mod these guys into a Speed level in SA2 they feel out of place. They don’t have a homing attack, they can’t grind, or even use the light speed dash. Thus, making them stand out. 



"Broken Radar" and Level Design

A lot of complaints that you have probably heard about the radar is that it's broken and that most players have to wander around for...hours...to find the piece. Which is something that I used to struggle with too. But here’s the thing though the game DOES in fact help the player find the missing emerald pieces, keys, or chaos emeralds NOT in the form of the hint monitors (although those do in fact help) but in the form of the level design. Think about it. You the player are always searching for three missing things in a level. Ever wonder why the level design is divided into three sections? 


What I mean is...take Wild Canyon for example. Whenever, you start the level there’s always a great chance that each of the three emerald pieces are located in three distinct locations. One to the left, one to the right, and another in the center. Three distinct locations in the level. If the player finds an emerald piece to the far left that means there are no more emerald pieces located in that leftish section anymore and they should proceed to check the right and centerish locations then. Dry Lagoon even follows this pattern as well. Since there are really three distinct locations for them.






Now I know that you might be thinking that since these are the first levels anyone could find the emerald pieces. This is because they were designed to be a lot more easier so that the player can get a stronger foothold as to how the rest of the levels will play.

Well the other levels technically follow this logic as well. Pumpkin Hill has 3 mountains, Death Chamber and by extension Egg Quarters has 3 chambers, Aquatic Mine and even Meteor Herd have 3 levels to it what with there being a very top, a middle section, and the very bottom. The level design is there to complement the various pieces you are searching for.


Even Security Hall with its 5 minute time limit (which is plenty of time) follows this logic too with an emerald to the left, an emerald to the right, and one at the very top.







Hard Mode


Well  if you’ve used the knowledge I’ve just told you to get A ranks on the various Treasure Hunting levels (or rather only missions 1 & 4). Congrats you have made it to Mission 5 which is easy mode?

You see unlike the first or fourth missions in Sonic Adventure 2 all the emerald piece locations on Hard Mode are ALWAYS located in the exact same locations no matter how many times you retry the level. Thus, in a way giving the player a kind of brake.



Also if you noticed most of the emerald piece locations on Hard Mode follow the rhythm that I mentioned earlier. Thus, proving that there is some form of tactic to using the level design to your advantage.

Mad Space

Okay fair points but what about Mad Space? Okay you got me there Mad Space sucks. I can defend most of the other levels. But I will never defend Mad Space. The level is over a hazardous pit, it’s REALLY big, it’s tough to get around, AND it has gravity gimmicks. The main thing that ruins SA2 levels for me.

However, if I were to be more specific Mad Space does not follow the rules to the strategy which I mentioned earlier. In short it is pretty hard to divide Mad Space up into 3 distinct sections. The level DOES have 3 different asteroids (the green tube one, the gravity one, and the half moon one) located on it however they do NOT follow the protocol. This is because emerald pieces have been known to show up in the upper section as well as the bottom of the level where those asteroids are not located.


I've also theorized that the emerald pieces are divided up based on Mad Space having a top, medium, and bottom section. This is because Meteor Herd is the space level for Knuckles and it is divided up into that a top, medium, and bottom section too. So one would think that Mad Space would work the same too. After all, Mad Space technically does have a top (anything above the asteroids), medium (the asteroids themselves), and bottom (everything below the asteroids) section too. In addition this video that I recorded seems to prove this theory correct.




Though unfortunately this is FALSE. On my channel when I did Mission 4 of Mad Space there were actually TWO emerald pieces located in the asteroids section (middle) and none were located at the very bottom unfortunately.




If this article helped you in anyway be sure to share it and subscribe to my channel. Also check out my Sonic Adventure 2 All A ranks playlist which is where I got most of the footage from. What are your thoughts about this strategy
and have actually tried to implement it recently?



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Noob Watches 2013 Kingdom Hearts 3 Trailers



I dragged my good friend into watching some trailers for a game I've been waiting for over 10+ years. These trailers were ONLY the 2013 ones and nothing more recent. I wanted to ease him up into this game and its craziness. 

Now a little background. He has no idea what Kingdom Hearts is. He has never heard of the series or even knows what a JRPG is? This can be heard in how he initially thought it was a card game.
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Kingdom Hearts 3 - Sora vs Aqua Boss Fight



Lol so this is actually a neat surprise! Now not only do we learn that Aqua is evil (whether she is Norted or a darkling is still up for debate) but that there is even going to be a boss fight with her! Though I am still a bit disappointed that we will not be using Riku for this fight. I mean Sora already has so much on his table what with him revisiting worlds and taking Xehanort's forces head on. This mission seemed more like a Riku one which gives even more screen time for the King and him to bond (similar to CoM).

The design of this fight also seems kind of neat too. This is because it seems to be more of a clone of the Phantom Aqua Boss Fights from Kingdom Hearts 0.2 Fragmentary Passage. This is basically seen with her shooting those light orbs, teleporting, and summoning clones of herself. This also sort of makes this a bit more difficult for Sora since he won't have Aqua's barrier as block (which will cover all sides of him). In addition, Sora's combos sort of reminded less of 0.2 and more of Dream Drop Distance since it looked a bit more "floaty" and less combo heavy. Or rather maybe I'm just overestimating and the combo just looks too flashy.

Anyway part of me wants this to just be a beta test fight just for the hype. So the real one would actually be Riku & the King vs Aqua. Plus, Riku would at least have the Dark Barrier to cover his angles. However, with them using Sora in the fight probably means they will not have multiple playable characters in this fight or maybe they just have not created them yet. Either way this was a pretty informative video.
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Sonic Adventure 2 Battle: Sand Ocean Mission 5 -Hard Mode- (A Rank)



Fun times in Sand Ocean of Sonic Adventure 2 Battle featuring an A rank with Eggman. This mission can be difficult for the wrong reasons. What I mean is there is a weird glitch at 0:45 where those three robots will NOT show up. Which is infuriating since those guys contribute a lot to your points and just maybe the deciding factor in getting an A rank or not. 

The unfortunate part is that this glitch is not fixed in the HD version. Plus, it is still occurs in the original Gamecube version as well as the previous missions too.
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10 Unpopular Opinions About Kingdom Hearts 1




Congratulations for clicking on this article today! Now I've realized my opinions about this series aren’t...well...popular. So I thought “hey” why not make an article about how I am "forever alone" in my opinions on a series that I grew up with. So without further ado my name is ReverofEnola and here are my unpopular opinions about Kingdom Hearts (particularly the first game).

Tech Points NEED To Return.

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It is a real DAMN shame that tech points have not made a return since the first game. I really did love and enjoy those little guys. It made grinding much less of a hassle and it gave me something to abuse so that I can reach that exclusive level of 100 in this game. 


Gummi Ships Are Better In This Game.

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Gummi Ships in this game are technically better than the sequel mainly because I am more likely to create a ship in this game and even glance at the gummi garage. The missions however suck though. Like collect all gummi blueprints or that one mission going from Hollow Bastion to Traverse Town without taking any damage. Like seriously Square lower your expectations. I mean do I need to show you my resume? You’re not going to find anything spectacular here so there’s no point in trying to look for something that isn’t there. 


Exploration was at its Peak Here.

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While I will admit that the platforming in this game wasn’t amazing...I still enjoyed it because of the various exploration aspects the game had. Examples include puzzles, hidden treasures, trinity marks, and even the Dalmatian collection quest. All of these aspects helped remind me that are tons of reasons why the player should return to a world a after completing it. 


Magic System was OP and I miss it.

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I really do miss the magic system from this game. Not because it made Sora overpowered (well that is a reason why I like it) but because it made Donald and Goofy more effective party members.

Donald in Kingdom Hearts 1 could cast defensive or offensive magic in a much better fashion & Goofy had his MP Gift ability as well Evolution (in the Final Mix version). However, in Kingdom Hearts 2 Donald’s magic is permanently stuck at level 1 and casting Cure wastes all of his magic. 

As for Goofy... well...I honestly don’t give a shit what you do in Kingdom Hearts 2 sadly. 


Aeroga > Reflectga

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Sorry guys when it comes to Aero vs Reflect arguments I’m team Wind Waker all the way. 


Sora's personality was at its BEST

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Even though he is a bit bland and sounds like he is reading from a script I really do prefer Sora’s personality in this game.

He comes across as a normal teenager. He is not the sharpest tool in the shed but he’s not an idiot. He is naive but with each world both him and the gang come across they learn something new. In Deep Jungle he learned about how hearts have bonds, in Olympus Coliseum he learns about strength of heart, and he was even capable of figuring out who the main villain was without getting his body snatched. Now that’s something you can put on your resume.  
Sure this does make him a bit bland but I still like this persona more. 

Where as in Kingdom Hearts 2 & Dream Drop Distance he comes across as more as a shounen anime protagonist. And in Chain of Memories, oh god, he was just a jerk or he was on his period throughout the whole game. Memory manipulation or not.


Sword is the WORST choice (Staff is the Best)

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Picking anything that’s not the Sword is really the best thing you can do for Sora. Heck, as long as the player drops the Sword they are completely fine.


Hub Worlds NEED to Return

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FrustratedJacob really did make a convincing argument about Hub Worlds in his “Top 10 Things Kingdom Hearts 3 needs video.” I’m fully convinced that Hub Worlds do need to return and Kingdom Hearts 1 really does perform this concept the best with Traverse Town.

Racing Riku SUCKS

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I  HATE this race. This was biggest obstacle for me as a kid when I first played it. It took me two years to beat it and finally figure out this race was optional.


It's The BEST In The Series.

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Kingdom Hearts 1 whether you are playing the Japanese version, NA version, Australian version, European version, the Final Mix, the 1.5 Edition, the 1.5+2.5 Edition. You get it. Kingdom Hearts 1 is really the BEST Kingdom Hearts game this series has made.

To me it is the only game which has a story which is just as entertaining as the gameplay. Meaning they are almost on equal levels in terms of fun. Which is kind of rare in this series. The gameplay also walks a fine line between Action and RPG (or JRPG). The other entries however are either too RPG like (which I’ll admit I’m a bit bias towards) or too FLASHY and Hack & Slack (which is not the direction I want the series to go in).

Thanks for checking out this article and be sure to check out my level 1 playlist for this game too.

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Unpopular Opinions About Sonic Adventure



Congrats for clicking on this article today! My name is Reverofenola and after my 10 unpopular opinions concerning  Kingdom Hearts 1 (which you should probably check out if you like Kingdom Hearts). I decided to make another one this time concerning Sonic Adventure. Which I know is pretty difficult in the Sonic Fanbase since there is a lot of varied opinions so it’s hard to discern which exactly is unpopular but I gave it the old college try. So basically here they are.


Tails is the BEST playable character in this game

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His flying mechanic is broken similar to the classics, most of his levels (aside from Ice Cap Zone) contain the best parts and are shorter. Plus, Tails, unlike Sonic and Knuckles, actually made me like Sky Deck.

Now Sonic is obviously a close second what with his spindash but Tails wins the race for me at the end of the day. See what I did there? 


Catching Froggy Is Easy

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I can usually catch Froggy in like around 90 seconds. I mean does fishing fit in with Sonic? No. However, it really shouldn’t be something you should throw your controller over.

Although, doing his other missions like catching 1,000 gram fish or even worse catching a 2,000 gram fish. THAT is something you should throw your controller over because those missions ESPECIALLY the catching of the 2,000 gram fish are really fucking difficult. In fact speaking of these levels...


Amy's Levels Are Worse...

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Big’s levels are obviously bad and I do not wish for them to return in future Sonic games that being said Amy’s levels are worse. 
I get that she just plays like a slower Sonic but more platform heavy but some of her levels ,like Hot Shelter, last way too long for my taste. Plus, her jumping is a tad bit weird and she takes a while to pick up speed.


Twinkle Park SUCKS

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Ever since I played this game on the original Dreamcast Twinkle Park was always the level I got stuck on. And when I went back to replay it over a year ago the first level I died on was you guessed Twinkle freaking Park.

What kills the level for me so much is just the beginning part with the go karts. I hate the controls and the jump panels.


Individually...the story is pretty great.

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Each of the character’s stories gives more depth and characterization towards them. With Tails learning he can be a hero by himself and Amy learning not to rely on Sonic that much either.

It’s only when you try to combine the stories and try to get a real narrative from it is where it starts to look weird.


DX is better because of  skippable cutscenes.

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DX is superior to the Dreamcast version not because of the mods, not because of Metal Sonic but because you can skip the freaking cutscenes. 
I mean yeah Adventure is good game and all but there is only so many “Something bugging you’s” you can take. And considering Adventure reuses a lot of the same cutscenes because of different perspectives (although they do have different dialogue) there’s only so much you can take.

Also the Dreamcast version has this weird music thing where it stops and load up again whenever you leave an area like here.


Best representation of the Classics in 3D.

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Sonic Adventure, out of all the 3D Sonic games as of this date, is honestly the  closest representation of the 2D classics put into 3D.
And it does so without using 2D sections or too much nostalgia pandering.

I’ll leave that alone because I feel like that should be explained in another article all by itself.


STILL one of my Favorites to play.

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Sonic Adventure DX version or not is still one of my favorite Sonic games (it's in my top 5 Sonic games) to date despite the “whole it hasn’t aged well or it has aged poorly argument.”
I still go back and replay this game to this date and fun with it.
Now am I saying that the complaints about this game are unwarranted or dumb or mistaken?

No, they are completely legit as long they have evidence and recent experience with it to back it up. Because as much as I love this game there are faults to it and to some people those faults ruin the experience for them and that’s completely okay. Video game tastes aren’t that different from food tastes after all.

Thank you guys for reading and be sure to watch my Sonic Adventure playlist or my unpopular opinions concerning Kingdom Hearts 1!

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The Definitive Keyblade Tier List For Kingdom Hearts 1





Congrats for clicking on this article today! My name is Reverofenola and in this article I will be discussing what keyblades in Kingdom Hearts 1 Final Mix do I consider to be really good or really just plain awful. In this tier list there is going to be five tiers which will be trash tier, mid tier, high tier, top tier, and ultima tier. And you guys can already guess what’s in the ultima tier. With this tier list aesthetics and the designs of Keyblades will not be considered in this list. Plus, I will be using the PS3/PS4 version as my go-to guide towards ranking these keyblades. Now warning I myself have unpopular opinions about various video game subjects so I honestly DO expect controversy with this list nor do I expect everyone to agree with this list either and that’s completely okay.  So let’s get this train-wreck started.

Trash Tier

Tier List Trash 2.0


Starting it off is Trash tier. Trash tier doesn’t really mean that the keyblade itself is really bad it’s just that usually by the time the player gets this keyblade there’s already much a better option for the player to get. Plus, most of these keyblades have several cons that honestly aren’t worth the effort.
These Keyblades are: Metal Chocobo, Oblivion, and One Winged Angel.

Now all of these keyblades share some form of similar traits mainly in being a long keyblade which increases your strength in exchange for MP. Which sounds good but kind of isn’t especially with how Final Mix loves MP usage.


What I mean is “strength” really should not be an all deciding factor in KH1 especially since the player can make Power Ups to increase said strength and once you hit the softcap you won’t be able to find any use for it.


Where as MP is a stat which has no MP ups can NEVER increase (aside from accessories) unless you pick the Staff at the beginning of the game for the extra 2 MP bars.


With these Keyblades they willingly choosing to exchange that limited MP for strength which puts them in the trash tier. Not to mention by the time you obtain any of these 3 keyblades there’s literally a much better version of that keyblade located in the same world and is most of the time already available for the player.


Now with One-Winged-Angel it’s a bit different. OWA’s best attribute is the fact that it can give a whopping +16 in strength whenever it performs a critical hit. Which is GREAT in theory except. A. OWA’s critical hit rate is really low like even with the Critical Pluses. At max you only have a 40% chance to perform an attack of that +16 added strength.


And finally B. and most importantly once the player’s strength reaches 55 or 61 for certain bosses they will be incapable of performing any type of critical hits against them due to that being the softcap. Which really sucks in OWA’s case due to how late in the game you get it.



Mid Tier

Tier List Mid 2.0
Next up is Mid Tier. Mid Tier is basically all of the other keyblades that do not have anything really terrible or anything REALLY good/exceptional. They are all just okayish to me. Like Birth By Sleep.

These keyblades are: Jungle King, Wishing Star, Pumpkin Head, Three Wishes, Kingdom Key, and Crabclaw.


Kingdom Key is really high on this tier because you have to use it through at least 3 worlds (Destiny Islands, Traverse Town, and Deep Jungle) with no other options to use. It’s handy, capable, but unfortunately not the best.


Three Wishes IMO feels like the first definitive upgrade to the Kingdom Key due to increasing your strength and recoil value to a good amount. Though not enough to put it in the next tier due to MP and how many worlds you it feels necessary in. Like it's only really useful in only Monstro and whichever of the two worlds (Atlantica or Halloween Town) you choose next. 


Jungle King and Pumpkinhead are kind of low on this tier mainly because they are similar to the trash tier without the MP decrease. They also provide that extra length for combos (which is later canceled out by the combo master ability introduced in 1.5). Thus, making keyblade length as an attribute sort of fruitless imo. Hence again the trash tier. Though its different here since I’m pretty sure that most fans will not have unlocked that ability yet at this point in the game. Thus, saving these 2 keyblades. Other than that I really wouldn’t use these keyblades for anything else.


Wishing Star is here solely for farming Black Fungus.


And finally there is Crabclaw. Like I really wanted to put this keyblade in the tier above it due to the balanced increase in both MP and strength. Thus, giving it a red mage/jack of all stats vibe. As a result this easily makes this keyblade the best on this tier. Halloween Town and Neverland are great worlds for this keyblade. But overall what keep its from going to HIGH Tier is just it easily gets outshined by practically everything else in the tier above. Hell, maybe this keyblade needs to be in its own tier.



High Tier

Tier List High 2.0
Following suit is High Tier. High Tier is basically NOT top tier. Since everything in the top tier is essentially the best (excluding yours truly), high tier basically has weaker versions of all those different keyblade in terms of recoil, magic, and strength.

The keyblades I chose were: Spellbinder, Olympia, Fairy Harp, and Oathkeeper.


Spellbinder is arguably the best on this tier to the +2 MP it gives the player which 3 keyblades in the whole game are capable of doing. Which gives the player more time to shotgun blizzard mooks in Atlantica, clear out rooms with thunder, and of course have an overall easier time fighting against the Final Mix exclusive Heartless. Plus, out of all the keyblades on this tier its the earliest one the player can get.


Olympia is here mainly due to the Riku boss fights at Hollow Bastion. Equipping Counterattack really just changes that fight into just mashing X due to this keyblade having one of the highest recoil values. Plus, it does so without decreasing the player’s overall MP. Unlike Metal Chocobo.


And as you might have guessed this keyblade is the main reason why Metal Chocobo is in the trash tier. Since you get at the same world at the same tournament. They both have the same recoil value, Olympia is stronger, doesn’t decrease your MP, and has a better crit rate and crit bonus. Which is funny Olympia was nerfed in Final Mix yet still manages to kick this keyblade’s ass.


Fairy Harp and Oathkeeper there’s not too much to say. Both are better version of Crabclaw and its cool take Fairy Harp to do the Hercules Cup with it. Though the two of are pretty balanced with increased strength and +1 MP they both still get outshined by other keyblades on this tier or High Tier especially Oathkeeper. However, you want a balanced approach I would recommend these guys. Just don’t make them your main keyblade for either visit to Hollow Bastion.


Top Tier

Tier List Top 2.0

Finally Top Tier. The best of the best of keyblades (disregarding yours truly again) and any of these I would recommend you finish the game with. Hell, you probably already have.



Starting it off is Lady Luck. Comes with most of the benefits of Spellbinder but with an increase in strength. Gives you more MP to cast Cure or have a longer effect with Stop/Aero and is great against the Phantom boss fight. It’s the go to Keyblade for magic and is the keyblade you want to use until Diamond Dust. Overall this is the keyblade I would recommend storming Hollow Bastion with on any visit. Especially when you do it with Gravity in your arsenal.

Next is of course Divine Rose. Divine Rose got a big buff in this game what with now being the 2nd strongest strength wise. It is one of 2 keyblades with a recoil of 60 meaning its great for deflecting attacks as well. And once again it does not decrease your MP in exchange for strength.


Unlike Oblivion which yeah you guessed it Divine Rose IS the main reason as to why Oblivion is in the trash tier. It has better strength, recoil, and it makes up for its short reach with combo master. Plus, you get both keyblades on your second visit to Hollow Bastion.


Then there is Lionheart. Lionheart again is the best balanced keyblade on this list plus it is three points weaker than Divine Rose. Though it makes up for that by giving the player an extra MP gauge. Overall its great, its balanced, and I would recommend fighting Kurt Zisa with it. Though I guess a con would be having to face off against Leon and Cloud to get it.


AND FINALLY DIAMOND DUST. The "ultima" weapon when it comes magical attacks since it is the only keyblade in the game that adds a whopping +3 to the player’s MP bar. Which is glorious. Need help with timed tournaments? Diamond Dust, Phantom Secret Boss?, Diamond Dust, Farming Serenity Powers? Diamond Dust. Need help with a room full of mooks? Diamond Dust, Diamond Dust, Diamond Dust.


I almost put this weapon in the Ultima Tier but I guess Ultima Weapon is a bit more versatile. Oh yeah and this keyblade is also kind of a major reason as to why OWA is in the trash tier too. This AND Divine Rose.



Ultima Tier

Tier List Ultima
Ultima Tier just consists of the Ultima Weapon in general. To me it is without a doubt the most versatile keyblade in the game due to how many uses it has and how it basically just takes the best aspects from all the keyblades.

I mean it has the reach of One Winged Angel, its stronger than Divine Rose, the recoil of Olympia, the MP increase from Lady Luck, and even the crit bonus of Pumpkin Head.


It can be used in all types of boss fights and is great for timed tournaments and farming serenity powers (though not as great as Diamond Dust).


The only MAJOR con in which anyone will tell you about this keyblade is of course getting it. Since it requires the player to synthesize around 33 items in final mix (as opposed to the original 24 in KH1) and this includes farming from the FM exclusive heartless too. Which is mostly based on luck and is more than likely going to up the player’s level to like the 70’s or even 90’s. Thus, rendering sort of fruitless and most fans usually finish the game without it. Hence why it's okay to consider the Ultima Tier as its own separate tier rather than a tier above everything else.


And IMO that’s cool since there is REALLY no boss in this game that really requires the Ultima Weapon. Though it's cool to have for bragging rights.



Conclusion

In conclusion, thanks for checking out this article. If you want to see more Kingdom Hearts 1 stuff I do have a Kingdom Hearts level 1 playlist you should probably check out.
AND if that’s not your cup of tea I still have plenty of Sonic videos you can watch.

Kingdom Hearts HD Level 1 Boss Playlist


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Another Reason Why Kingdom Hearts 2's Prologue Sucks



Congrats for clicking on this article today! My name is Reverofenola and today we will be discussing a very very minor nitpick/very unpopular opinion that I have about Kingdom Heart 2’s prologue. Now one common complaint I hear about the prologue is that it is too long and yes I do agree with this. It’s fun the first time but going back to replay KH2, the prologue starts to snag on you a bit.  Like if they just took out the 2nd and 5th days you know the one with the jobs and the seven wonders the prologue would have been a bit better. However, that’s not what I’m here to complain about.


The Choices


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No, the one minor nitpick that I have about the prologue isn’t that it’s long or confusing, or Axel’s character is completely different from it was established in Chain of Memories. Like seriously who the hell is this wuss. #NotmyAxel. The nitpick is the choices Roxas makes in the beginning of the game since they provide very little impact for the player.

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In Kingdom Hearts 1, the player is presented with three options. These three options determined:
  1. The order Sora gains his abilities 
  2. Initial stats for strength and defense,
  3. Max MP gauge
  4. AP
  5. The # of item slots he has
  6. How fast (or how slow) he levels up.
In this sequel, the player is also given 3 options in the prologue however it only changes 3 things instead which is half of what KH1 did.
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The first choice in the game determines whether or not Roxas gains a +1 in Strength/Magic/Defense (so you’re essentially picking a Power/Magic/Defense Boost which again only increases your one stat choice by well one point.) Where as in the first game, Sora’s strength could be as high as 6 or as low as 3.  Also his defense could be as high as 4 or as low as 1. Differences which are all well over the +1 thing KH2 had going on.

Plus, while your AP and MP stat increases are the same in both games (with the player gaining 2 +AP or an extra MP gauge).  The difference is in KH1 you are rewarded with these AP and MP differences as soon as you make your choices. Where as in KH2 you have to perform those extra jobs in order to gain that extra +2 AP.  Which even then is kind of counterbalanced if you’re playing Critical mode and you get to the 3rd day.

And finally the final choice you make in the prologue (which is at the station of awakening) ONLY determines the order in which Roxas/Sora gains their abilities (and not their initial stats or item slots). Which even then this choice of picking your weapon is counterbalanced by 4 factors later on in the game:


Bonus Level Ups


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Level Ups automatically given to Sora whenever he completes a certain task or defeats a boss. Which means whether or not Roxas picked the Sword, Shield, or Staff Roxas ALWAYS learns Guard from defeating Twilight Thorn.


Abilities from Drive Forms


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Other than Growth Abilities, Sora’s other abilities such as MP Rage or Form Boost are gained from leveling up his Drive Forms. Which means whether or not Roxas picked the Sword, Shield, or Staff Sora ALWAYS learns Combo Plus by leveling up Valor Form to level 3.


Keyblades

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In this game, all Keyblades are given an ability attached with it. Meaning that there technically isn’t a best keyblade in the game since all of them can be used in specific situations when given the opportunity. While this is in fact very neat it STILL yet again undermines the choices you make at the beginning of the game. It also doesn’t help that most of the Keyblades’s abilities are the same abilities Sora gains via Level Up. Such as Fire Boost, Thunder Boost, Drive Converter, Jackpot, etc. These abilities can easily be replaced with a Keyblade. So even when you know that these abilities do in fact stack they still undermine the choices the player makes at the beginning.


Abilities From Level Up

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What I mean is they are not all divided up that well.  Take Leaf Bracer for example an ability introduced in KH1FM which allowed you to spam and cheese the Sephiroth boss fight. In the first game Sora learned it at 27 (Dream Shield), 39 (Dream Staff), 69 (Dream Sword). In KH2, whether Roxas picked the Dream Sword, Staff, or Shield Sora ALWAYS learns it at Level. 20. Thus, again undermining the choices in the prologue as well.

Now some people might enjoy the way this was maintained especially when they play on Level 1 runs. But to me it comes across as either lazy (since Critical Mode and Level 1 runs weren’t introduced til the Final Mix) or they just did not think this through. It just felt like they kept the Station of Awakening choices in this game out of obligation. Like since this is KH2 (the sequel to Kingdom Hearts 1) we have to pull over some elements from the first game but not exactly improve  upon them (like they did with the writing in the Disney worlds). Just make them worse then how they were in the original.

Conclusion

Now once again this is my minor nitpick or unpopular opinion about this game. Which if you want to see more of I have a whole playlist for my unpopular opinions about both Kingdom Hearts as well as Sonic the Hedgehog. As well as other playlists showcasing my playthroughs through the games.
Thank you guys for watching be sure to subscribe, like, and comment how stupid I am for having this opinion. And be sure to turn on notification bells too. I promise not to spam your sub feed with my playthroughs and will only notify you of mods or unpopular opinions like this. Also if I do notify you of a playthrough video it just means that I finished the playlist for that game.
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